Let’s practice writing about #epicfails like Duke Nukem Forever… it’s fun!

I don’t think there’s any surprise that a PR company has been a bit heavy handed in their work around Duke Nukem Forever (Ars Technica and others), but being someone who’s done a fair bit of reviewing, can I remind everyone about the other side of the coin?

Sometimes it’s a lot of fun for a writer to go all out on a poor game or application. There’s a certain artistry in composing a review of a really bad piece of code, a fine line between critique and crassness that needs to be walked. If the marketing people in the gaming industry don’t let people practice writing ‘bad’ reviews then when it really matters you’ll get bad ‘bad’ reviews.

Which aren’t helpful, or funny.