Retro Gaming’s Journey From MacGyver To The Masses
As retro gaming moves closer to the mainstream, I’m going to explore the scene over the next few months. Before then, let’s look back at the retro handset I bodged together during lockdown.
Thoughts from a Bafta nominated Podcaster, Blogger, Writer and Commentator.
As retro gaming moves closer to the mainstream, I’m going to explore the scene over the next few months. Before then, let’s look back at the retro handset I bodged together during lockdown.
A tale from the world of Elite Dangerous. I’ve delivered a Hutton Mug and some Mega Gin from the galaxy famous Hutton Orbital station to every stop along the Colonia Bridge… in a Sidewinder.
I’ve been working away at building a small community around livestreams, clips, and reviews, of ZX Spectrum games. Here’s how it started and what the next few steps are.
I’m not sure if Sony’s decision to reveal the new PlayStation hardware today and force a head-to-head with Apple’s reveal of the iPhone 7 family is a suicidal marketing move or a tactical masterstroke, but I’m leaning towards the latter. Although the iPhone is going to dominate the digital pages (and is likely to make the main evening news bulletins on television and radio around the world) there’s always going to be a hunger for the story that isn’t about Tim Cook showing off a new iPhone that looks and acts remarkably like last year’s iPhone. With the reveal of
Because what VR really needs is Fruit Ninja: “After the latest VR technology was released, we felt that there was no better game suited to VR than Fruit Ninja,” Halfbrick’s Adam Wood, product manager for Fruit Ninja VR, told IGN earlier today. “The simplicity of Fruit Ninja with the total immersion of VR creates an experience like no other.” Simplicity and VR get along very, very well. That’s because with something like the Vive’s hyper-accurate motion tracking, your hands and arms quickly transform into whatever weapon or other implement is in the game world. Nailing targets with a bow &
I think it’s been a good run for the PS Vita, and it’s ability to offer third-party titles and act as a remote station for the PS4 means it still have a lot of utility (and a great back catalogue), but Sony’s SVP Massyasu Ito confirms that there are no first-party titles in production for the portable console. Ito told the Japanese gaming website 4Gamer (translated by DualShockers) that “first-party studios have no titles in development for PS Vita,” confirming what many have suspected and feared for a while now. According to the senior vice president, Sony Computer Entertainment’s game