The story of Missile Command
Microsoft once had a collection of Atari Classic games for Windows 3.1 (on 2 1.44″ floppy disks) and the help files had a short history of each game. Polygon’s article and interview with designer Dave Theurer reminded me of that help file, but with a lot more detail. Theurer and Adam got rid of all the unnecessary components — including a radar idea, which had an arm sweeping across the screen, only revealing a portion of it at a time — and started putting that manpower and time into polishing the other areas of the game. “To make it simple,





