Tag: aas

Steve’s top ten reasons for continuing to use a Symbian smartphone in 2013

Steve Litchfield, on ‘All About Symbian’: Symbian hasn’t been in my twice-yearly Phones Show ‘top 5’ recommendations for a year now, but what I recommend to the ‘great unwashed’ isn’t necessarily an accurate reflection of my innermost thoughts in terms of my own smartphone use. My SIM card bounces between over twenty smartphones each year, yet it keeps coming back to the Nokia 808 PureView (and, occasionally, the E6), at which point I have enormous fun trying to analyse my own motives for doing so. So, almost off the top of my head, here are ten reasons ‘Why Symbian?’ and

Word Blast is a game in need of some game mechanics

It starts off looking rather familiar – a big grid of tiles, and you can swap over two of them to try and make something. The difference here is that Word Blast is built up around letters and words rather than colours, and that adds a level of complexity to what promises to be an interesting puzzle game. But it never delivers on that promise. Why? Read on at All About Symbian.

Podcasts of social vending machines, CTO’s and Nokia World

[audio:http://mediafiles.allaboutsymbian.com/aas_podcast_20110926_249.mp3] All About Symbian Insight 185 starts with a discussion of the news that Henry Tirri has been confirmed as Nokia’s CTO, after replacing Rich Green earlier this year. David then brings us his thoughts of Swype 2.0 (available through Beta Labs), which leads to a range of responses from the rest of the team. Ewan talks about Nokia’s experimental social vending machine, part of the activities at Glasgow’s Social Media Week, Steve talks us through the highlights of JoikuSpot Premium, and in the final part of the podcast the team look ahead to Nokia World.

Airwolf, Blue Thunder or SF Cave? Hell Copter flies to Symbian

AAS Review: One of the most addictive games I’ve ever played was on Palm OS. SF Cave was a one button game, where you had to guide a ribbon through a cave with ever increasing complexity. I loved it so much, I coded it for Symbian back in the days of the Nokia 9210 (here it is, scoring a glorious 70). It would be fair to say that Hell Copter is from the same mould as SF Cave. Will it soar in my heart, or crash to the ground?

Zombie Monkey Pirate killing action? I’m there, let’s get reviewing!

My All About Symbian review: Draw Slasher got my attention the second I saw the help screen. Any game that is explained by stating “your village is under attack from Zombie Monkey Pirates” will get a huge thumbs up in my book. Throw in some stylish graphics, a kicking guitar riff, and a control system that has quite a bit of subtlety, and you have a winner. How strong a winner? Stick Don’t Stop Me Now on the jukebox and let’s find out.