On the Insight podcast this week: Ovi Store, cuteBox, NFC, Asphalt 6 and more
[audio:http://mediafiles.allaboutsymbian.com/aas_podcast_20110801_241.mp3] Show notes in full on AAS, or grab the dedicated RSS feed for the weekly smartphone podcast.
Thoughts from a Bafta nominated Podcaster, Blogger, Writer and Commentator.
[audio:http://mediafiles.allaboutsymbian.com/aas_podcast_20110801_241.mp3] Show notes in full on AAS, or grab the dedicated RSS feed for the weekly smartphone podcast.
Is this it? Is this the one? Has the All About Symbian “here’s what’s new in the Ovi Store” finally found a Flight Control-esque game that rivals the line drawing Air Traffic Control game on iOS? Even with the smaller pixel size of our smartphones, there should be something out there? Could it be Control Tower is the answer my mobile gaming quest?
Tom Hume gives a little after-action report on Future Platform’s Glastonbury mobile app: We could see twice as much per-user activity from Android users as from iPhone owners, although overall iOS downloads were about 4 times higher. Both of these surprised me: I’d have expected activity to be roughly equivalent, and there to have been more Android downloads given the growth of the platform over the last few years. Now if they could get the app gig for SXSW Mobile…
The first part of a series of articles on monetising your smartphone applications, which I’m working on at All About Symbian, has went live. The series is sponsored by inneractive, who provide in-app advertising, but as Rafe dealt with all that, I’ve been behind the Chinese wall doing the writing. It’s a scene setting piec, looking at historical trends and the landscape as it is today: Look at one of the first real independent successes, Commander Keen, from ID software, on the PC. Distributed online, the first ten (of thirty) levels were made available to anyone who wanted to download the application.
It’s time for another puzzle game that might help you while away your summer time stuck in a queue (be it an airport, a theatre show, or waiting around an open air musical gig). Can a classic game ever be made better than the original? Colorbox have given it a go with their version of Lines. Will this implementation of the game be one that I actually enjoy?
With a summery look and feel, Link Link 2 has been released at the perfect time (at least for the northern hemisphere), throwing in the seasonal summery look with some Japanese inspiration gives a good feeling when you start the game. The "how to play" help screen is just as good with animations and a clear explanation of how to link tiles and play the game. Unfortunately, it all goes downhill after that.