{"id":8322,"date":"2013-08-25T11:23:30","date_gmt":"2013-08-25T10:23:30","guid":{"rendered":"http:\/\/www.ewanspence.com\/blog\/?p=8322"},"modified":"2013-08-24T20:33:46","modified_gmt":"2013-08-24T19:33:46","slug":"the-story-of-missile-command","status":"publish","type":"post","link":"https:\/\/ewanspence.co.uk\/blog\/2013\/08\/the-story-of-missile-command\/","title":{"rendered":"The story of Missile Command"},"content":{"rendered":"<p>Microsoft once had a collection of Atari Classic games for Windows 3.1 (on 2 1.44&#8243; floppy disks) and the help files had a short history of each game. Polygon&#8217;s article and interview with designer Dave Theurer reminded me of that help file, but with a lot more detail.<\/p>\n<blockquote>\n<p id=\"paragraph21\">Theurer and Adam got rid of all the unnecessary components \u2014 including a radar idea, which had an arm sweeping across the screen, only revealing a portion of it at a time \u2014 and started putting that manpower and time into polishing the other areas of the game.<\/p>\n<p id=\"paragraph22\">&#8220;To make it simple, we got rid of everything except for the cities and the bases,&#8221; Theurer says. &#8220;Turns out, that was the right way to do it.&#8221;\u00a0<em>Missile Command<\/em>\u00a0went on to become one of the most successful arcade machines of all time, cementing its place in pop culture for decades to come.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft once had a collection of Atari Classic games for Windows 3.1 (on 2 1.44&#8243; floppy disks) and the help files had a short history of each game. Polygon&#8217;s article and interview with designer Dave Theurer reminded me of that help file, but with a lot more detail. Theurer and Adam got rid of all the unnecessary components \u2014 including a radar idea, which had an arm sweeping across the screen, only revealing a portion of it at a time \u2014 and started putting that manpower and time into polishing the other areas of the game. &#8220;To make it simple,<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[23,25],"tags":[4796,267,4797,4795,1180],"class_list":["post-8322","post","type-post","status-publish","format-standard","hentry","category-gaming","category-link-log","tag-dave-theurer","tag-interview","tag-missile-command","tag-polygon","tag-profile","comments-off"],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p58Gl0-2ae","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/posts\/8322","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=8322"}],"version-history":[{"count":0,"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/posts\/8322\/revisions"}],"wp:attachment":[{"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=8322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=8322"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ewanspence.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=8322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}