Tag: faq

If you’re going to do a podcast, do it with some self-esteem

Marco Arment looks at how just a few tweaks can polish a podcast from ‘two people on Skype’ into something with a bit more class and potential: Just as blogs need sensible fonts, colors, layouts, and spacing to be comfortably readable, podcasts need to be listenable. And you can’t make easily listenable podcasts without at least basic equipment and production. This doesn’t take tons of money and fancy equipment — it takes some cheap equipment, plus a bit of effort and caring about how your podcast sounds, just as you could make a few changes to your CSS in 2006 to make your blog a lot more

How to talk to the press at your next conference

Peter Willington on PocketGamer echoing some fabulous advice to companies and employees looking to promote their company to the members of the press attending a conference: A sales pitch is fine when I ask a question such as “what’s your game all about”, but when I’m digging for more information on inspirations, goals, process, or even how you plan on monetising it, speak to me like a normal person. You aren’t Activision, so “we’re not talking about that right now” doesn’t make you sound like a professional, but it absolutely will colour my perception of you.

Why do developers still need ‘Windows Phone 101’ at a Unity session?

Windows Phone launched in October 2010. Windows Phone 8 launched in October 2012, arguably with a similar UI experience. Given those time-frames, I’m astonished that Microsoft felt the need to spend twenty minutes during their presentation the Unity 2013 Developer Conference explaining what live tiles are, the integration in the People hub, and using ‘Kids Corner’. Assuming that the audience has no experience at all of Windows Phone probably says the wrong thing about the platform to the audience.

So what is this Apple eBook conspiracy anyway?

Ars Technica have the best description of it I’ve seen. A bit of read, but it lays out thinking of the Judge in the case. what surprised me is that the law allows a ‘balance of probabilities’ view to be taken account, so there’s less of a requirement for a smoking gun to make a case. The agency model (along with publisher-set but capped prices of $12.99 to $14.99) made it profitable enough for Apple to open its own e-book store—so long as Amazon’s prices went up, too. Apple thus devised a Most Favored Nation (MFN) clause in its contracts

What if American Football was a video game?

Ahead of the Superbowl, Kotaku describing American Football as if it was computer game: In Football, the two “coaches” each start the game with a deck of forty-five players. At any given time, they can use eleven of these players. During the turn-based phase, coaches can substitute any player if they see fit, for one they deem more suited to a situation… “Downs” are “lives” in Football‘s battle system. If the offense can move the ball ten yards toward their goal within four downs, they get a “First Down”—a “continue.” Depending on the strength of the offensive team and their ability to